--- Valid entries used by engine: IncomingChat, MultiSelect, MapPoint
--- other than that, you can give it any name and access it like before with filenames

local Sounds = {
  SoundItems = {
    IncomingChat = {
	    --- always play on the front speaker(s)
      file = "sounds/beep4.wav",
      priority = 15,
      preload = true,
	    in3d = "false",		 
    },
    MultiSelect = {
	    --- always play on the front speaker(s)
      file = "sounds/button9.wav",
      priority = 15,
      preload = true,
	    in3d = "false",		 
    },
    MapPoint = {
	    --- respect where the point was set, but don't attuenuate in distace
	    --- also, when moving the camera, don't pitch it
      file = "sounds/beep6.wav",
      rolloff = 0.3,
      priority = 15,
      preload = true,
 	    dopplerscale = 0,
    },
    FailedCommand = {
      file = "sounds/cantdo4.wav",
      priority = 15,
      preload = true,
      in3d = "false",
    },
	},  
}

return Sounds